OnStartLaserSight
0x0051ea20 · 55 bytes · __cdecl
_Z17OnStartLaserSightP13CTerrorWeapon
Decompiled
undefined (1 param)
/* OnStartLaserSight(CTerrorWeapon*) */
void OnStartLaserSight(CTerrorWeapon *param_1)
{
CBaseEntity *this;
this = (CBaseEntity *)CBaseCombatWeapon::GetOwner((CBaseCombatWeapon *)param_1);
if (this != (CBaseEntity *)0x0) {
CBaseEntity::EmitSound(this,"Player.LaserOn",0.0,(float *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.