CanHaveUpgradedAmmo
0x0051e9e0 · 51 bytes · __cdecl
_Z19CanHaveUpgradedAmmoP13CTerrorWeapon
Decompiled
undefined (1 param)
/* CanHaveUpgradedAmmo(CTerrorWeapon*) */
undefined4 CanHaveUpgradedAmmo(CTerrorWeapon *param_1)
{
char cVar1;
undefined4 uVar2;
cVar1 = CBaseCombatWeapon::UsesPrimaryAmmo((CBaseCombatWeapon *)param_1);
if (cVar1 != '\0') {
uVar2 = (**(code **)(*(int *)param_1 + 0x548))(param_1);
if ((char)uVar2 != '\0') {
return uVar2;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.