L L4D2node

CFuncRagdollFader::CheckRagdoll

0x0051d250 · 864 bytes · __thiscall

_ZN17CFuncRagdollFader12CheckRagdollEP14CBaseAnimating

Decompiled

undefined (2 params)

/* CFuncRagdollFader::CheckRagdoll(CBaseAnimating*) */

void __thiscall CFuncRagdollFader::CheckRagdoll(CFuncRagdollFader *this,CBaseAnimating *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  int iVar4;
  undefined4 uVar5;
  int *piVar6;
  float *pfVar7;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined1 local_70 [48];
  uint local_40;
  
  if ((((this[0x440] == (CFuncRagdollFader)0x0) && (param_1 != (CBaseAnimating *)0x0)) &&
      (iVar4 = (**(code **)(*(int *)param_1 + 0x10))(param_1), iVar4 != 0)) &&
     (iVar4 = (**(code **)(*(int *)this + 0x10))(this), iVar4 != 0)) {
    uVar5 = (**(code **)(*(int *)this + 0x10))(this);
    piVar6 = (int *)(**(code **)(*(int *)param_1 + 0x10))(param_1);
    pfVar7 = (float *)(**(code **)(*piVar6 + 0x20))(piVar6);
    fVar1 = *pfVar7;
    fVar2 = pfVar7[1];
    fVar3 = pfVar7[2];
    iVar4 = (**(code **)(*piVar6 + 0x2c))(piVar6);
    if (iVar4 == 2) {
      pfVar7 = (float *)(**(code **)(*piVar6 + 4))(piVar6);
      local_e4 = *pfVar7;
      local_e0 = pfVar7[1];
      local_dc = pfVar7[2];
      pfVar7 = (float *)(**(code **)(*piVar6 + 8))(piVar6);
      local_d8 = *pfVar7;
      local_d4 = pfVar7[1];
      local_d0 = pfVar7[2];
    }
    else {
      (**(code **)(*piVar6 + 0x3c))(piVar6,&local_e4,&local_d8);
      local_e4 = local_e4 - fVar1;
      local_d8 = local_d8 - fVar1;
      local_e0 = local_e0 - fVar2;
      local_dc = local_dc - fVar3;
      local_d4 = local_d4 - fVar2;
      local_d0 = local_d0 - fVar3;
    }
    local_87 = 0;
    local_bc = 0;
    local_ac = (local_d8 + local_e4) * 0.5;
    local_b8 = 0;
    local_9c = (local_d8 - local_e4) * 0.5;
    local_b4 = 0;
    local_98 = (local_d4 - local_e0) * 0.5;
    local_8c = 0;
    local_94 = (local_d0 - local_dc) * 0.5;
    local_a8 = (local_d4 + local_e0) * 0.5;
    local_a4 = (local_d0 + local_dc) * 0.5;
    local_cc = fVar1 + local_ac;
    local_c8 = fVar2 + local_a8;
    local_c4 = fVar3 + local_a4;
    local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
    local_ac = -local_ac;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    (**(code **)(*enginetrace + 0x10))(enginetrace,&local_cc,0x200400b,uVar5,local_70);
    if ((local_40 & 0x200400b) != 0) {
      FadeRagdoll(this,(CBaseEntity *)param_1);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)