CFuncRagdollFader::CheckRagdoll
0x0051d250 · 864 bytes · __thiscall
_ZN17CFuncRagdollFader12CheckRagdollEP14CBaseAnimating
Decompiled
undefined (2 params)
/* CFuncRagdollFader::CheckRagdoll(CBaseAnimating*) */
void __thiscall CFuncRagdollFader::CheckRagdoll(CFuncRagdollFader *this,CBaseAnimating *param_1)
{
float fVar1;
float fVar2;
float fVar3;
int iVar4;
undefined4 uVar5;
int *piVar6;
float *pfVar7;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_d0;
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined1 local_70 [48];
uint local_40;
if ((((this[0x440] == (CFuncRagdollFader)0x0) && (param_1 != (CBaseAnimating *)0x0)) &&
(iVar4 = (**(code **)(*(int *)param_1 + 0x10))(param_1), iVar4 != 0)) &&
(iVar4 = (**(code **)(*(int *)this + 0x10))(this), iVar4 != 0)) {
uVar5 = (**(code **)(*(int *)this + 0x10))(this);
piVar6 = (int *)(**(code **)(*(int *)param_1 + 0x10))(param_1);
pfVar7 = (float *)(**(code **)(*piVar6 + 0x20))(piVar6);
fVar1 = *pfVar7;
fVar2 = pfVar7[1];
fVar3 = pfVar7[2];
iVar4 = (**(code **)(*piVar6 + 0x2c))(piVar6);
if (iVar4 == 2) {
pfVar7 = (float *)(**(code **)(*piVar6 + 4))(piVar6);
local_e4 = *pfVar7;
local_e0 = pfVar7[1];
local_dc = pfVar7[2];
pfVar7 = (float *)(**(code **)(*piVar6 + 8))(piVar6);
local_d8 = *pfVar7;
local_d4 = pfVar7[1];
local_d0 = pfVar7[2];
}
else {
(**(code **)(*piVar6 + 0x3c))(piVar6,&local_e4,&local_d8);
local_e4 = local_e4 - fVar1;
local_d8 = local_d8 - fVar1;
local_e0 = local_e0 - fVar2;
local_dc = local_dc - fVar3;
local_d4 = local_d4 - fVar2;
local_d0 = local_d0 - fVar3;
}
local_87 = 0;
local_bc = 0;
local_ac = (local_d8 + local_e4) * 0.5;
local_b8 = 0;
local_9c = (local_d8 - local_e4) * 0.5;
local_b4 = 0;
local_98 = (local_d4 - local_e0) * 0.5;
local_8c = 0;
local_94 = (local_d0 - local_dc) * 0.5;
local_a8 = (local_d4 + local_e0) * 0.5;
local_a4 = (local_d0 + local_dc) * 0.5;
local_cc = fVar1 + local_ac;
local_c8 = fVar2 + local_a8;
local_c4 = fVar3 + local_a4;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = -local_ac;
local_a8 = -local_a8;
local_a4 = -local_a4;
(**(code **)(*enginetrace + 0x10))(enginetrace,&local_cc,0x200400b,uVar5,local_70);
if ((local_40 & 0x200400b) != 0) {
FadeRagdoll(this,(CBaseEntity *)param_1);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.