L L4D2node

CUseTraceFilter::ShouldHitEntity

0x0051c4b0 · 554 bytes · __thiscall

_ZN15CUseTraceFilter15ShouldHitEntityEP13IHandleEntityi

Decompiled

undefined (3 params)

/* CUseTraceFilter::ShouldHitEntity(IHandleEntity*, int) */

uint __thiscall
CUseTraceFilter::ShouldHitEntity(CUseTraceFilter *this,IHandleEntity *param_1,int param_2)

{
  uint uVar1;
  int *piVar2;
  char cVar3;
  byte bVar4;
  uint uVar5;
  int iVar6;
  undefined *puVar7;
  
  uVar5 = CTraceFilterSimpleListNoGhosts::ShouldHitEntity
                    ((CTraceFilterSimpleListNoGhosts *)this,param_1,param_2);
  if ((char)uVar5 == '\0') {
    return uVar5;
  }
  cVar3 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
  if (cVar3 != '\0') {
    return uVar5;
  }
  if (param_1 == (IHandleEntity *)0x0) {
    return uVar5;
  }
  cVar3 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
  if (cVar3 != '\0') {
    cVar3 = (**(code **)(*(int *)param_1 + 0x558))(param_1);
    if (((cVar3 == '\0') && (cVar3 = (**(code **)(*(int *)param_1 + 300))(param_1), cVar3 != '\0'))
       && (*(CBaseEntity **)(this + 0x24) != (CBaseEntity *)0x0)) {
      iVar6 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 0x24));
      cVar3 = IsASurvivorTeam(iVar6);
      if (cVar3 != '\0') {
        iVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
        bVar4 = IsASurvivorTeam(iVar6);
        if (bVar4 != 0) {
          uVar5 = *(uint *)(param_1 + 0x3e68);
          if (((((uVar5 == 0xffffffff) ||
                (puVar7 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)
                ) || ((*(uint *)(puVar7 + 8) != uVar5 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) &&
              ((((uVar5 = *(uint *)(param_1 + 0x3e48), uVar5 == 0xffffffff ||
                 (puVar7 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc
                 )) || ((*(uint *)(puVar7 + 8) != uVar5 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) &&
               ((((uVar5 = *(uint *)(param_1 + 0x33c4), uVar5 == 0xffffffff ||
                  (puVar7 = g_pEntityList + (uVar5 & 0xfff) * 0x10,
                  puVar7 == (undefined *)0xfffffffc)) || (*(uint *)(puVar7 + 8) != uVar5 >> 0xc)) ||
                ((*(int *)(puVar7 + 4) == 0 || (param_1[0x39f1] != (IHandleEntity)0x0)))))))) &&
             (uVar5 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), (char)uVar5 != '\0')) {
            uVar1 = *(uint *)(param_1 + 0x2e24);
            if ((((uVar1 != 0xffffffff) &&
                 (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc
                 )) && (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
               (iVar6 = *(int *)(puVar7 + 4), iVar6 != 0)) {
              uVar5 = CONCAT31((int3)((uint)iVar6 >> 8),*(int *)(this + 0x24) == iVar6);
            }
          }
          else {
            piVar2 = *(int **)(this + 0x28);
            if (piVar2 == (int *)0x0) {
              return 0;
            }
            iVar6 = (**(code **)(*piVar2 + 0x638))(piVar2);
            if (((iVar6 != 0xf) &&
                (iVar6 = (**(code **)(**(int **)(this + 0x28) + 0x638))(*(int **)(this + 0x28)),
                iVar6 != 0xc)) &&
               (iVar6 = (**(code **)(**(int **)(this + 0x28) + 0x638))(*(int **)(this + 0x28)),
               iVar6 != 0x17)) {
              return 0;
            }
            uVar5 = (uint)bVar4;
          }
          return uVar5;
        }
      }
    }
    return 0;
  }
  return uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)