CTerrorPlayer::GetUsePriority
0x00519b10 · 302 bytes · __cdecl
_ZN13CTerrorPlayer14GetUsePriorityEP11CBaseEntity
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetUsePriority(CBaseEntity*) */
undefined4 CTerrorPlayer::GetUsePriority(CBaseEntity *param_1)
{
uint uVar1;
char cVar2;
int iVar3;
undefined *puVar4;
cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1);
if ((((cVar2 != '\0') &&
((((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)))) &&
(((((uVar1 = *(uint *)(param_1 + 0x3e48), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)) &&
(((uVar1 = *(uint *)(param_1 + 0x33c4), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar1 >> 0xc ||
((*(int *)(puVar4 + 4) == 0 || (param_1[0x39f1] != (CBaseEntity)0x0)))))))))) &&
(cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 != '\0')) {
return 2;
}
cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1);
if (cVar2 != '\0') {
iVar3 = CBaseEntity::GetTeamNumber(param_1);
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 != '\0') {
return 0;
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.