EntityEntindexCompare
0x00519920 · 88 bytes · __cdecl
_ZL21EntityEntindexComparePKP11CBaseEntityS2_
Decompiled
undefined (2 params)
/* EntityEntindexCompare(CBaseEntity* const*, CBaseEntity* const*) */
bool EntityEntindexCompare(CBaseEntity **param_1,CBaseEntity **param_2)
{
int iVar1;
int iVar2;
if (*(int *)(*param_1 + 0x30) == 0) {
iVar2 = 0;
iVar1 = *(int *)(*param_2 + 0x30);
}
else {
iVar2 = *(int *)(*param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
iVar1 = *(int *)(*param_2 + 0x30);
}
if (iVar1 != 0) {
return iVar2 < iVar1 - *(int *)(gpGlobals + 0x58) >> 4;
}
return iVar2 < 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.