L L4D2node

CTerrorPlayerAnimState::OnGestureStart

0x00519380 · 426 bytes · __thiscall

_ZN22CTerrorPlayerAnimState14OnGestureStartEi8Activityi

Decompiled

undefined (4 params)

/* CTerrorPlayerAnimState::OnGestureStart(int, Activity, int) */

void __thiscall
CTerrorPlayerAnimState::OnGestureStart
          (CTerrorPlayerAnimState *this,int param_1,undefined4 param_3,undefined4 param_4)

{
  CBaseEdict *pCVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  
  uVar3 = param_4;
  uVar2 = param_3;
  CMultiPlayerAnimState::OnGestureStart(this,param_1,param_3,param_4);
  iVar6 = *(int *)(this + 0x118);
  iVar4 = memcmp((void *)(iVar6 + 0x2acc + param_1 * 4),&param_4,4);
  if (iVar4 != 0) {
    if (*(char *)(iVar6 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(iVar6 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
      *(undefined4 *)(iVar6 + 0x2acc + param_1 * 4) = uVar3;
      iVar6 = *(int *)(this + 0x118);
    }
    else {
      *(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
      *(undefined4 *)(iVar6 + 0x2acc + param_1 * 4) = uVar3;
      iVar6 = *(int *)(this + 0x118);
    }
  }
  iVar4 = memcmp((void *)(iVar6 + 0x2ae8 + param_1 * 4),&param_3,4);
  if (iVar4 != 0) {
    if (*(char *)(iVar6 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(iVar6 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
      *(undefined4 *)(iVar6 + 0x2ae8 + param_1 * 4) = uVar2;
      iVar6 = *(int *)(this + 0x118);
    }
    else {
      *(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
      *(undefined4 *)(iVar6 + 0x2ae8 + param_1 * 4) = uVar2;
      iVar6 = *(int *)(this + 0x118);
    }
  }
  iVar4 = gpGlobals;
  iVar5 = memcmp((void *)(iVar6 + 0x2b04 + param_1 * 4),(void *)(gpGlobals + 0xc),4);
  if (iVar5 == 0) {
    return;
  }
  if (*(char *)(iVar6 + 0x6c) == '\0') {
    pCVar1 = *(CBaseEdict **)(iVar6 + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar5 + 2) = 0;
    }
    *(undefined4 *)(iVar6 + 0x2b04 + param_1 * 4) = *(undefined4 *)(iVar4 + 0xc);
  }
  else {
    *(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
    *(undefined4 *)(iVar6 + 0x2b04 + param_1 * 4) = *(undefined4 *)(iVar4 + 0xc);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)