L L4D2node

CTerrorPlayerAnimState::IsStaggering

0x00513e80 · 18 bytes · __thiscall

_ZNK22CTerrorPlayerAnimState12IsStaggeringEv

Decompiled

undefined (1 param)

/* CTerrorPlayerAnimState::IsStaggering() const */

bool __thiscall CTerrorPlayerAnimState::IsStaggering(CTerrorPlayerAnimState *this)

{
  return *(int *)(this + 0x17c) != -1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)