CTerrorPlayerAnimState::IsChainsawing
0x00513b70 · 50 bytes · __thiscall
_ZNK22CTerrorPlayerAnimState13IsChainsawingEv
Decompiled
undefined (1 param)
/* CTerrorPlayerAnimState::IsChainsawing() const */
undefined4 __thiscall CTerrorPlayerAnimState::IsChainsawing(CTerrorPlayerAnimState *this)
{
int iVar1;
iVar1 = CMultiPlayerAnimState::GetGestureSlotActivity((CMultiPlayerAnimState *)this,0);
if ((iVar1 != 0x4c0) && (iVar1 != 0x4d1)) {
return 0;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.