CTerrorPlayerAnimState::HandleActivity_Falling
0x00512590 · 28 bytes · __thiscall
_ZN22CTerrorPlayerAnimState22HandleActivity_FallingEv
Decompiled
undefined (1 param)
/* CTerrorPlayerAnimState::HandleActivity_Falling() */
uint __thiscall CTerrorPlayerAnimState::HandleActivity_Falling(CTerrorPlayerAnimState *this)
{
return -(uint)(*(char *)(*(int *)(this + 0x118) + 0x39f2) == '\0') | 0x29a;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.