CreateTerrorPlayerAnimState
0x00510ea0 · 70 bytes · __cdecl
_Z27CreateTerrorPlayerAnimStateP13CTerrorPlayer
Decompiled
undefined (1 param)
/* CreateTerrorPlayerAnimState(CTerrorPlayer*) */
CTerrorPlayerAnimState * CreateTerrorPlayerAnimState(CTerrorPlayer *param_1)
{
int *piVar1;
CTerrorPlayerAnimState *this;
piVar1 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 00510ebe to 00510ec2 has its CatchHandler @ 00510ee6 */
this = operator_new(0x19c);
/* try { // try from 00510ecf to 00510ed3 has its CatchHandler @ 00510ef8 */
CTerrorPlayerAnimState::CTerrorPlayerAnimState(this,param_1);
(**(code **)(*piVar1 + 0x6c))(piVar1);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.