CTerrorPlayerAnimState::ComputePoseParam_AimPitch
0x005101e0 · 701 bytes · __thiscall
_ZN22CTerrorPlayerAnimState25ComputePoseParam_AimPitchEP10CStudioHdr
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayerAnimState::ComputePoseParam_AimPitch(CStudioHdr*) */
void __thiscall
CTerrorPlayerAnimState::ComputePoseParam_AimPitch(CTerrorPlayerAnimState *this,CStudioHdr *param_1)
{
int iVar1;
char cVar2;
int iVar3;
longdouble lVar4;
longdouble lVar5;
uint uVar6;
float fVar7;
float fVar8;
float fVar9;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,
"/data/src/game/server/../../game/shared/terror/terrorplayeranimstate.cpp",0xa82,
&ComputePoseParam_AimPitch(CStudioHdr*)::tm_fmt,"(%s)%s","Unaccounted",
"CTerrorPlayerAnimState::ComputePoseParam_AimPitch");
local_20 = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00510446 to 00510494 has its CatchHandler @ 005104d4 */
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
if ((char *)*_DAT_0105d15c != "CTerrorPlayerAnimState::ComputePoseParam_AimPitch") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc2c920,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 005102a4 to 005103a6 has its CatchHandler @ 005104b3 */
lVar4 = (longdouble)
CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x1c),*(int *)(this + 0x40));
lVar5 = (longdouble)
CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x1c),*(int *)(this + 0x48));
fVar8 = *(float *)(this + 0xe8) - (float)lVar5;
fVar7 = *(float *)(this + 0x148) * *(float *)(this + 0x144) * *(float *)(gpGlobals + 0x10) * fVar8
;
uVar6 = -(uint)(ABS(fVar8) < ABS(fVar7));
fVar9 = (float)lVar5 + (float)(~uVar6 & (uint)fVar7 | (uint)fVar8 & uVar6);
fVar8 = (*(float *)(this + 0xe8) - fVar9) - (float)lVar4;
fVar7 = *(float *)(this + 0x140) * *(float *)(gpGlobals + 0x10) * *(float *)(this + 0x148) * fVar8
;
uVar6 = -(uint)(ABS(fVar8) < ABS(fVar7));
CBaseAnimating::SetPoseParameter
(*(CBaseAnimating **)(this + 0x1c),param_1,*(int *)(this + 0x40),
(float)(~uVar6 & (uint)fVar7 | (uint)fVar8 & uVar6) + (float)lVar4);
CBaseAnimating::SetPoseParameter
(*(CBaseAnimating **)(this + 0x1c),param_1,*(int *)(this + 0x48),fVar9);
iVar1 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.