L L4D2node

CTerrorPlayerAnimState::ComputePoseParam_AimPitch

0x005101e0 · 701 bytes · __thiscall

_ZN22CTerrorPlayerAnimState25ComputePoseParam_AimPitchEP10CStudioHdr

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayerAnimState::ComputePoseParam_AimPitch(CStudioHdr*) */

void __thiscall
CTerrorPlayerAnimState::ComputePoseParam_AimPitch(CTerrorPlayerAnimState *this,CStudioHdr *param_1)

{
  int iVar1;
  char cVar2;
  int iVar3;
  longdouble lVar4;
  longdouble lVar5;
  uint uVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/terror/terrorplayeranimstate.cpp",0xa82,
               &ComputePoseParam_AimPitch(CStudioHdr*)::tm_fmt,"(%s)%s","Unaccounted",
               "CTerrorPlayerAnimState::ComputePoseParam_AimPitch");
    local_20 = ___atan2f_finite;
  }
  iVar1 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00510446 to 00510494 has its CatchHandler @ 005104d4 */
    iVar3 = ThreadGetCurrentId();
    if (iVar1 == iVar3) {
      if ((char *)*_DAT_0105d15c != "CTerrorPlayerAnimState::ComputePoseParam_AimPitch") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc2c920,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 005102a4 to 005103a6 has its CatchHandler @ 005104b3 */
  lVar4 = (longdouble)
          CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x1c),*(int *)(this + 0x40));
  lVar5 = (longdouble)
          CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x1c),*(int *)(this + 0x48));
  fVar8 = *(float *)(this + 0xe8) - (float)lVar5;
  fVar7 = *(float *)(this + 0x148) * *(float *)(this + 0x144) * *(float *)(gpGlobals + 0x10) * fVar8
  ;
  uVar6 = -(uint)(ABS(fVar8) < ABS(fVar7));
  fVar9 = (float)lVar5 + (float)(~uVar6 & (uint)fVar7 | (uint)fVar8 & uVar6);
  fVar8 = (*(float *)(this + 0xe8) - fVar9) - (float)lVar4;
  fVar7 = *(float *)(this + 0x140) * *(float *)(gpGlobals + 0x10) * *(float *)(this + 0x148) * fVar8
  ;
  uVar6 = -(uint)(ABS(fVar8) < ABS(fVar7));
  CBaseAnimating::SetPoseParameter
            (*(CBaseAnimating **)(this + 0x1c),param_1,*(int *)(this + 0x40),
             (float)(~uVar6 & (uint)fVar7 | (uint)fVar8 & uVar6) + (float)lVar4);
  CBaseAnimating::SetPoseParameter
            (*(CBaseAnimating **)(this + 0x1c),param_1,*(int *)(this + 0x48),fVar9);
  iVar1 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar3 = ThreadGetCurrentId();
    if (iVar1 == iVar3) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)