CTerrorPlayerAnimState::ClearAnimationState
0x0050fe80 · 631 bytes · __thiscall
_ZN22CTerrorPlayerAnimState19ClearAnimationStateEv
Decompiled
undefined (1 param)
/* CTerrorPlayerAnimState::ClearAnimationState() */
void __thiscall CTerrorPlayerAnimState::ClearAnimationState(CTerrorPlayerAnimState *this)
{
undefined4 uVar1;
int iVar2;
longdouble lVar3;
float fVar4;
*(undefined4 *)(this + 0x11c) = 0;
*(undefined4 *)(this + 0x120) = 0;
*(undefined4 *)(this + 0x124) = 0;
*(undefined4 *)(this + 0x128) = 0;
*(undefined4 *)(this + 0xf0) = 0;
*(undefined4 *)(this + 0xec) = 0;
*(undefined4 *)(this + 0x134) = 0;
*(undefined4 *)(this + 0x138) = 0x41a00000;
*(undefined4 *)(this + 0x13c) = 0x40000000;
*(undefined4 *)(this + 0x140) = 0x41400000;
*(undefined4 *)(this + 0x144) = 0x41400000;
*(undefined4 *)(this + 0x148) = 0x3f800000;
this[0x14c] = (CTerrorPlayerAnimState)0x0;
*(undefined4 *)(this + 0x150) = 0;
*(undefined4 *)(this + 300) = 0;
*(undefined4 *)(this + 0x130) = 0;
this[0x154] = (CTerrorPlayerAnimState)0x0;
this[0x155] = (CTerrorPlayerAnimState)0x0;
this[0x156] = (CTerrorPlayerAnimState)0x0;
this[0x157] = (CTerrorPlayerAnimState)0x0;
this[0x160] = (CTerrorPlayerAnimState)0x0;
this[0x158] = (CTerrorPlayerAnimState)0x0;
this[0x159] = (CTerrorPlayerAnimState)0x0;
this[0x15c] = (CTerrorPlayerAnimState)0x0;
this[0x15d] = (CTerrorPlayerAnimState)0x0;
this[0x15a] = (CTerrorPlayerAnimState)0x0;
this[0x15b] = (CTerrorPlayerAnimState)0x0;
this[0x15f] = (CTerrorPlayerAnimState)0x0;
this[0x161] = (CTerrorPlayerAnimState)0x0;
uVar1 = fidget_max_interval._28_4_;
this[0x162] = (CTerrorPlayerAnimState)0x0;
this[0x163] = (CTerrorPlayerAnimState)0x0;
this[0x164] = (CTerrorPlayerAnimState)0x0;
this[0x165] = (CTerrorPlayerAnimState)0x0;
this[0x166] = (CTerrorPlayerAnimState)0x0;
this[0x167] = (CTerrorPlayerAnimState)0x0;
this[0x168] = (CTerrorPlayerAnimState)0x0;
this[0x169] = (CTerrorPlayerAnimState)0x0;
this[0x16a] = (CTerrorPlayerAnimState)0x0;
this[0x16b] = (CTerrorPlayerAnimState)0x0;
this[0x16c] = (CTerrorPlayerAnimState)0x0;
*(undefined4 *)(this + 0x170) = 0xffffffff;
*(undefined4 *)(this + 0x174) = 0xffffffff;
*(undefined4 *)(this + 0x178) = 0xffffffff;
*(undefined4 *)(this + 0x17c) = 0xffffffff;
this[0x180] = (CTerrorPlayerAnimState)0x0;
iVar2 = RandomInt(*(undefined4 *)(fidget_min_interval._28_4_ + 0x30),*(undefined4 *)(uVar1 + 0x30)
);
fVar4 = (float)iVar2;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar4 != *(float *)(this + 0x18c)) {
(**(code **)(*(int *)(this + 0x184) + 4))(this + 0x184,this + 0x18c);
*(float *)(this + 0x18c) = (float)lVar3 + fVar4;
}
if (fVar4 != *(float *)(this + 0x188)) {
(**(code **)(*(int *)(this + 0x184) + 4))(this + 0x184,this + 0x188);
*(float *)(this + 0x188) = fVar4;
}
if (*(float *)(this + 0x198) != -1.0) {
(**(code **)(*(int *)(this + 400) + 4))(this + 400,this + 0x198);
*(undefined4 *)(this + 0x198) = 0xbf800000;
}
CMultiPlayerAnimState::StopAllGestures((CMultiPlayerAnimState *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.