CTerrorPlayerAnimState::UnTranslateActivity
0x0050f860 · 31 bytes · __thiscall
_ZNK22CTerrorPlayerAnimState19UnTranslateActivityE8Activity
Decompiled
undefined (2 params)
/* CTerrorPlayerAnimState::UnTranslateActivity(Activity) const */
undefined4 __thiscall CTerrorPlayerAnimState::UnTranslateActivity(undefined4 this,int param_2)
{
undefined4 uVar1;
if (param_2 + 1U < 0x4c4) {
/* WARNING: Could not recover jumptable at 0x0050f871. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (**(code **)(&DAT_00c2b360 + (param_2 + 1U) * 4))();
return uVar1;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.