L L4D2node

CTerrorGameRules::ClientDisconnected

0x0050c970 · 221 bytes · __thiscall

_ZN16CTerrorGameRules18ClientDisconnectedEP7edict_t

Decompiled

undefined (2 params)

/* CTerrorGameRules::ClientDisconnected(edict_t*) */

void __thiscall CTerrorGameRules::ClientDisconnected(CTerrorGameRules *this,edict_t *param_1)

{
  int *piVar1;
  char cVar2;
  edict_t *peVar3;
  CTerrorPlayer *pCVar4;
  code *pcVar5;
  CTerrorPlayer *pCVar6;
  
  peVar3 = param_1;
  if (((param_1 == (edict_t *)0x0) &&
      ((peVar3 = *(edict_t **)(gpGlobals + 0x58), peVar3 == (edict_t *)0x0 ||
       (((byte)*peVar3 & 2) != 0)))) || (piVar1 = *(int **)(peVar3 + 0xc), piVar1 == (int *)0x0)) {
    pcVar5 = *(code **)(*TheDirector + 0x38);
  }
  else {
    pCVar4 = (CTerrorPlayer *)(**(code **)(*piVar1 + 0x18))(piVar1);
    pcVar5 = *(code **)(*TheDirector + 0x38);
    if (pCVar4 != (CTerrorPlayer *)0x0) {
      cVar2 = (**(code **)(*(int *)pCVar4 + 0x16c))(pCVar4);
      pCVar6 = pCVar4;
      if (cVar2 == '\0') {
        pCVar6 = (CTerrorPlayer *)0x0;
      }
      (*pcVar5)(TheDirector,pCVar6);
      CCSGameRules::ClientDisconnected((CCSGameRules *)this,param_1);
      cVar2 = (**(code **)(*(int *)pCVar4 + 0x16c))(pCVar4);
      if (cVar2 == '\0') {
        pCVar4 = (CTerrorPlayer *)0x0;
      }
      goto LAB_0050c9f0;
    }
  }
  pCVar4 = (CTerrorPlayer *)0x0;
  (*pcVar5)(TheDirector,0);
  CCSGameRules::ClientDisconnected((CCSGameRules *)this,param_1);
LAB_0050c9f0:
  PlayerReporter::OnPlayerDisconnected(ThePlayerReporter,pCVar4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)