L L4D2node

__CreateGameRules_CTerrorGameRules

0x0050a9d0 · 61 bytes · unknown

_Z34__CreateGameRules_CTerrorGameRulesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* __CreateGameRules_CTerrorGameRules() */

void __CreateGameRules_CTerrorGameRules(void)

{
  CTerrorGameRules *this;
  
  this = malloc(0xe00);
  _V_memset(this,0,0xe00);
                    /* try { // try from 0050aa01 to 0050aa05 has its CatchHandler @ 0050aa0d */
  CTerrorGameRules::CTerrorGameRules(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)