__CreateGameRules_CTerrorGameRules
0x0050a9d0 · 61 bytes · unknown
_Z34__CreateGameRules_CTerrorGameRulesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* __CreateGameRules_CTerrorGameRules() */
void __CreateGameRules_CTerrorGameRules(void)
{
CTerrorGameRules *this;
this = malloc(0xe00);
_V_memset(this,0,0xe00);
/* try { // try from 0050aa01 to 0050aa05 has its CatchHandler @ 0050aa0d */
CTerrorGameRules::CTerrorGameRules(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.