L L4D2node

CTerrorGameRules::GetTeamRoundTime

0x00508be0 · 38 bytes · __thiscall

_ZN16CTerrorGameRules16GetTeamRoundTimeEi

Decompiled

undefined (2 params)

/* CTerrorGameRules::GetTeamRoundTime(int) */

longdouble __thiscall CTerrorGameRules::GetTeamRoundTime(CTerrorGameRules *this,int param_1)

{
  float fVar1;
  
  fVar1 = 0.0;
  if (0 < param_1) {
    fVar1 = *(float *)(this + param_1 * 4 + 0x3d8);
  }
  return (longdouble)fVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)