CTerrorGameRules::GetScavengeScoreInternal
0x005083c0 · 45 bytes · __thiscall
_ZN16CTerrorGameRules24GetScavengeScoreInternalEii
Decompiled
undefined (3 params)
/* CTerrorGameRules::GetScavengeScoreInternal(int, int) */
undefined4 __thiscall
CTerrorGameRules::GetScavengeScoreInternal(CTerrorGameRules *this,int param_1,int param_2)
{
if (param_2 < 1) {
param_2 = 1;
if (0 < *(int *)(this + 0x450)) {
param_2 = *(int *)(this + 0x450);
}
}
return *(undefined4 *)(this + (param_1 + -3 + param_2 * 2) * 4 + 0x3ac);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.