CTerrorGameRules::IncrementScavengeTeamScore
0x005082b0 · 144 bytes · __thiscall
_ZN16CTerrorGameRules26IncrementScavengeTeamScoreEi
Decompiled
undefined (2 params)
/* CTerrorGameRules::IncrementScavengeTeamScore(int) */
void __thiscall CTerrorGameRules::IncrementScavengeTeamScore(CTerrorGameRules *this,int param_1)
{
char cVar1;
int iVar2;
int iVar3;
int iVar4;
int local_20 [4];
if (1 < param_1) {
iVar2 = 1;
if (0 < *(int *)(this + 0x450)) {
iVar2 = *(int *)(this + 0x450);
}
cVar1 = HasPlayerControlledZombies();
iVar4 = 0;
if (cVar1 != '\0') {
iVar4 = GetVersusTeamFor(param_1);
iVar4 = iVar4 + -1;
}
iVar4 = (iVar2 * 2 + -2 + iVar4) * 4;
iVar2 = *(int *)(this + iVar4 + 0x3ac);
local_20[0] = iVar2 + 1;
iVar3 = memcmp(this + iVar4 + 0x3ac,local_20,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + iVar4 + 0x3ac) = iVar2 + 1;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.