CTerrorGameRules::TrackPlayerZombieDamage
0x00508220 · 129 bytes · __thiscall
_ZN16CTerrorGameRules23TrackPlayerZombieDamageEP13CTerrorPlayerib
Decompiled
undefined (4 params)
/* CTerrorGameRules::TrackPlayerZombieDamage(CTerrorPlayer*, int, bool) */
void __thiscall
CTerrorGameRules::TrackPlayerZombieDamage
(CTerrorGameRules *this,CTerrorPlayer *param_1,int param_2,bool param_3)
{
int iVar1;
if (param_1 != (CTerrorPlayer *)0x0) {
iVar1 = (**(code **)(*(int *)param_1 + 0x544))(param_1);
if (-1 < iVar1) {
iVar1 = (**(code **)(*(int *)param_1 + 0x544))(param_1);
if (iVar1 < 9) {
if (param_3) {
iVar1 = (**(code **)(*(int *)param_1 + 0x544))(param_1);
*(int *)(this + iVar1 * 4 + 0x354) = *(int *)(this + iVar1 * 4 + 0x354) + param_2;
}
else {
iVar1 = (**(code **)(*(int *)param_1 + 0x544))(param_1);
*(int *)(this + iVar1 * 4 + 0x330) = *(int *)(this + iVar1 * 4 + 0x330) + param_2;
}
RecordInfectedDamageForVersus(this,param_2);
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.