L L4D2node

CTerrorGameRules::ClearTeamScores

0x00507b20 · 744 bytes · __thiscall

_ZN16CTerrorGameRules15ClearTeamScoresEb

Decompiled

undefined (2 params)

/* CTerrorGameRules::ClearTeamScores(bool) */

void __thiscall CTerrorGameRules::ClearTeamScores(CTerrorGameRules *this,bool param_1)

{
  CTerrorGameRules *pCVar1;
  int iVar2;
  int iVar3;
  undefined4 local_20 [4];
  
  iVar3 = 2;
  pCVar1 = this + 0x38c;
  do {
    local_20[0] = 0;
    iVar2 = memcmp(pCVar1,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)pCVar1 = 0;
    }
    local_20[0] = 0;
    iVar2 = memcmp(pCVar1 + 0x50,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(pCVar1 + 0x50) = 0;
    }
    local_20[0] = 0;
    iVar2 = memcmp(pCVar1 + 0x10,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(pCVar1 + 0x10) = 0;
    }
    local_20[0] = 0;
    iVar2 = memcmp(pCVar1 + 0x18,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(pCVar1 + 0x18) = 0;
    }
    local_20[0] = 0;
    iVar2 = memcmp(pCVar1 + 0xa0,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(pCVar1 + 0xa0) = 0;
    }
    local_20[0] = 0;
    iVar2 = memcmp(pCVar1 + 0xa8,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(pCVar1 + 0xa8) = 0;
    }
    pCVar1 = pCVar1 + 4;
    iVar3 = iVar3 + -1;
  } while (iVar3 != 0);
  if (param_1) {
    local_20[0] = 0;
    iVar3 = memcmp(this + 0x394,local_20,4);
    if (iVar3 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(this + 0x394) = 0;
    }
    local_20[0] = 0;
    iVar3 = memcmp(this + 0x398,local_20,4);
    if (iVar3 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(this + 0x398) = 0;
    }
  }
  *(undefined4 *)(this + 0x428) = 0;
  if (*(int *)(this + 0x43c) != 0) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    *(undefined4 *)(this + 0x43c) = 0;
  }
  if (*(float *)(this + 0x46c) != 0.0) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    *(undefined4 *)(this + 0x46c) = 0;
  }
  pCVar1 = this + 0x3e4;
  iVar3 = 8;
  do {
    local_20[0] = 0;
    iVar2 = memcmp(pCVar1,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)pCVar1 = 0;
    }
    local_20[0] = 0xffffffff;
    iVar2 = memcmp(pCVar1 + 0x20,local_20,4);
    if (iVar2 != 0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      *(undefined4 *)(pCVar1 + 0x20) = 0xffffffff;
    }
    pCVar1 = pCVar1 + 4;
    iVar3 = iVar3 + -1;
  } while (iVar3 != 0);
  this[0x424] = (CTerrorGameRules)0x0;
  this[0x425] = (CTerrorGameRules)0x0;
  this[0x426] = (CTerrorGameRules)0x0;
  this[0x427] = (CTerrorGameRules)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)