L L4D2node

CTerrorGameRules::GetSurvivalMedalTime

0x00507ab0 · 36 bytes · __thiscall

_ZNK16CTerrorGameRules20GetSurvivalMedalTimeE15SurvivalMedal_t

Decompiled

undefined (2 params)

/* CTerrorGameRules::GetSurvivalMedalTime(SurvivalMedal_t) const */

longdouble __thiscall CTerrorGameRules::GetSurvivalMedalTime(undefined4 this,uint param_2)

{
  float fVar1;
  
  fVar1 = 0.0;
  if (param_2 < 3) {
    fVar1 = *(float *)(CSWTCH_3235 + param_2 * 4);
  }
  return (longdouble)fVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)