CTerrorGameRules::SetScriptedHUDTimerReset
0x005079f0 · 192 bytes · __thiscall
_ZN16CTerrorGameRules24SetScriptedHUDTimerResetEi
Decompiled
undefined (2 params)
/* CTerrorGameRules::SetScriptedHUDTimerReset(int) */
void __thiscall CTerrorGameRules::SetScriptedHUDTimerReset(CTerrorGameRules *this,int param_1)
{
int iVar1;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_10 = 0;
iVar1 = memcmp(this + param_1 * 4 + 0x644,&local_10,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this + param_1 * 4 + 0x644) = 0;
}
local_18 = 0;
iVar1 = memcmp(this + param_1 * 4 + 0x654,&local_18,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this + param_1 * 4 + 0x654) = 0;
}
local_14 = 0;
iVar1 = memcmp(this + param_1 * 4 + 0x664,&local_14,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this + param_1 * 4 + 0x664) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.