CTerrorGameRules::FastIsL4D1Campaign
0x00507150 · 51 bytes · __cdecl
_ZN16CTerrorGameRules18FastIsL4D1CampaignEv
Decompiled
undefined (0 params)
/* CTerrorGameRules::FastIsL4D1Campaign() */
undefined4 CTerrorGameRules::FastIsL4D1Campaign(void)
{
undefined4 uVar1;
if (s_iGameMapSet != 0) {
return CONCAT31((int3)((uint)s_iGameMapSet >> 8),s_iGameMapSet == 1);
}
uVar1 = IsL4D1Campaign((int *)0x0);
s_iGameMapSet = ~-(uint)((char)uVar1 == '\0') + 2;
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.