CTerrorGameRules::IncrementVersusDefibsUsed
0x00506790 · 111 bytes · __thiscall
_ZN16CTerrorGameRules25IncrementVersusDefibsUsedEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::IncrementVersusDefibsUsed() */
void __thiscall CTerrorGameRules::IncrementVersusDefibsUsed(CTerrorGameRules *this)
{
int iVar1;
char cVar2;
int iVar3;
int iVar4;
int local_20 [4];
cVar2 = HasPlayerControlledZombies();
iVar4 = 0;
if (cVar2 != '\0') {
iVar4 = GetVersusTeamFor(2);
iVar4 = iVar4 + -1;
}
iVar4 = iVar4 * 4;
iVar1 = *(int *)(this + iVar4 + 0x434);
local_20[0] = iVar1 + 1;
iVar3 = memcmp(this + iVar4 + 0x434,local_20,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + iVar4 + 0x434) = iVar1 + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.