L L4D2node

CTerrorGameRules::GetMaxHumanPlayers

0x00506650 · 23 bytes · __cdecl

_ZNK16CTerrorGameRules18GetMaxHumanPlayersEv

Decompiled

undefined (0 params)

/* CTerrorGameRules::GetMaxHumanPlayers() const */

int CTerrorGameRules::GetMaxHumanPlayers(void)

{
  char cVar1;
  
  cVar1 = HasPlayerControlledZombies();
  return (-(uint)(cVar1 == '\0') & 0xfffffffc) + 8;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)