CTerrorGameRules::FireGameModeOutputsPreRound
0x00505b50 · 122 bytes · __cdecl
_ZN16CTerrorGameRules27FireGameModeOutputsPreRoundEv
Decompiled
undefined (0 params)
/* CTerrorGameRules::FireGameModeOutputsPreRound() */
void CTerrorGameRules::FireGameModeOutputsPreRound(void)
{
CBaseEntity *pCVar1;
undefined4 local_20 [3];
undefined4 local_14;
undefined4 local_10;
pCVar1 = (CBaseEntity *)0x0;
while( true ) {
pCVar1 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar1,"info_gamemode");
if (pCVar1 == (CBaseEntity *)0x0) break;
local_20[0] = 0;
local_14 = 0xffffffff;
local_10 = 0;
(**(code **)(*(int *)pCVar1 + 0xb4))(pCVar1,"PreRoundActivate",0,0,local_20,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.