L L4D2node

CTerrorGameRules::DeathNoticeForInfected

0x00504cd0 · 783 bytes · __thiscall

_ZN16CTerrorGameRules22DeathNoticeForInfectedEP20CBaseCombatCharacterRK15CTakeDamageInfo

Decompiled

undefined (3 params)

/* CTerrorGameRules::DeathNoticeForInfected(CBaseCombatCharacter*, CTakeDamageInfo const&) */

void __thiscall
CTerrorGameRules::DeathNoticeForInfected
          (CTerrorGameRules *this,CBaseCombatCharacter *param_1,CTakeDamageInfo *param_2)

{
  uint uVar1;
  code *pcVar2;
  int *piVar3;
  int *piVar4;
  char *pcVar5;
  int iVar6;
  int iVar7;
  undefined4 uVar8;
  undefined *puVar9;
  bool bVar10;
  int *piVar11;
  int *local_24;
  int local_20;
  
  piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"infected_death",0,0);
  if (piVar4 == (int *)0x0) {
    return;
  }
  uVar1 = *(uint *)(param_2 + 0x30);
  local_20 = 0;
  if (((uVar1 != 0xffffffff) &&
      (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) {
    local_20 = *(int *)(puVar9 + 4);
  }
  uVar1 = *(uint *)(param_2 + 0x34);
  if (((uVar1 == 0xffffffff) ||
      (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
     ((*(uint *)(puVar9 + 8) != uVar1 >> 0xc ||
      ((piVar11 = *(int **)(puVar9 + 4), piVar11 != (int *)0x0 &&
       (iVar6 = (**(code **)(*piVar11 + 0x100))(piVar11), iVar6 != 1)))))) {
    piVar11 = (int *)0x0;
  }
  uVar1 = *(uint *)(param_2 + 0x38);
  local_24 = (int *)0x0;
  if ((((uVar1 != 0xffffffff) &&
       (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) &&
     (piVar3 = *(int **)(puVar9 + 4), piVar3 != (int *)0x0)) {
    local_24 = (int *)(**(code **)(*piVar3 + 0x188))(piVar3);
  }
  uVar1 = *(uint *)(param_2 + 0x48);
  if (local_20 == 0) {
    bVar10 = false;
  }
  else {
    pcVar5 = *(char **)(local_20 + 0x7c);
    if (pcVar5 == (char *)0x0) {
      pcVar5 = "";
    }
    iVar6 = _V_stricmp(pcVar5,"prop_minigun");
    pcVar5 = *(char **)(local_20 + 0x7c);
    if (pcVar5 == (char *)0x0) {
      pcVar5 = "";
    }
    iVar7 = _V_stricmp(pcVar5,"prop_minigun_l4d1");
    bVar10 = iVar7 == 0 || iVar6 == 0;
    pcVar5 = "";
    if (*(char **)(local_20 + 0x7c) != (char *)0x0) {
      pcVar5 = *(char **)(local_20 + 0x7c);
    }
    iVar6 = _V_stricmp(pcVar5,"grenade_launcher_projectile");
    if (iVar6 == 0) {
      (**(code **)(*piVar4 + 0x30))(piVar4,"weapon_id",0x15);
      iVar6 = *piVar4;
      goto joined_r0x00504f5c;
    }
  }
  iVar6 = *piVar4;
joined_r0x00504f5c:
  if (piVar11 == (int *)0x0) {
    (**(code **)(iVar6 + 0x30))(piVar4,"attacker",0);
  }
  else {
    pcVar2 = *(code **)(iVar6 + 0x30);
    uVar8 = (**(code **)(*engine + 0x40))(engine,piVar11[0xc]);
    (*pcVar2)(piVar4,"attacker",uVar8);
  }
  if (local_24 != (int *)0x0) {
    pcVar2 = *(code **)(*piVar4 + 0x30);
    uVar8 = (**(code **)(*local_24 + 0x638))(local_24);
    (*pcVar2)(piVar4,"weapon_id",uVar8);
  }
  if (param_1 != (CBaseCombatCharacter *)0x0) {
    pcVar2 = *(code **)(*piVar4 + 0x30);
    uVar8 = CBaseEntity::GetGender((CBaseEntity *)param_1);
    (*pcVar2)(piVar4,"gender",uVar8);
    (**(code **)(*piVar4 + 0x2c))(piVar4,"submerged",param_1[0x253] != (CBaseCombatCharacter)0x0);
  }
  (**(code **)(*piVar4 + 0x2c))(piVar4,"headshot",(byte)(uVar1 >> 0x1e) & 1);
  (**(code **)(*piVar4 + 0x2c))(piVar4,"minigun",bVar10);
  (**(code **)(*piVar4 + 0x2c))(piVar4,"blast",(byte)(uVar1 >> 6) & 1);
                    /* WARNING: Could not recover jumptable at 0x00504f39. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*gameeventmanager + 0x20))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)