CTerrorGameRules::HasSavedConvar
0x00504c20 · 67 bytes · __thiscall
_ZN16CTerrorGameRules14HasSavedConvarE8string_t
Decompiled
undefined (2 params)
/* CTerrorGameRules::HasSavedConvar(string_t) */
undefined4 __thiscall CTerrorGameRules::HasSavedConvar(CTerrorGameRules *this,int param_2)
{
int iVar1;
if (0 < *(int *)(this + 0x2f4)) {
if (param_2 == **(int **)(this + 0x2e8)) {
return 1;
}
iVar1 = 0;
while (iVar1 = iVar1 + 1, iVar1 != *(int *)(this + 0x2f4)) {
if (param_2 == (*(int **)(this + 0x2e8))[iVar1]) {
return CONCAT31((int3)((uint)iVar1 >> 8),iVar1 != -1);
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.