CTerrorGameRules::Damage_GetTimeBased
0x00502bb0 · 24 bytes · __cdecl
_ZN16CTerrorGameRules19Damage_GetTimeBasedEv
Decompiled
undefined (0 params)
/* CTerrorGameRules::Damage_GetTimeBased() */
uint CTerrorGameRules::Damage_GetTimeBased(void)
{
uint uVar1;
uVar1 = CMultiplayRules::Damage_GetTimeBased();
return uVar1 & 0xffdfffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.