L L4D2node

CTerrorGameRules::Damage_GetTimeBased

0x00502bb0 · 24 bytes · __cdecl

_ZN16CTerrorGameRules19Damage_GetTimeBasedEv

Decompiled

undefined (0 params)

/* CTerrorGameRules::Damage_GetTimeBased() */

uint CTerrorGameRules::Damage_GetTimeBased(void)

{
  uint uVar1;
  
  uVar1 = CMultiplayRules::Damage_GetTimeBased();
  return uVar1 & 0xffdfffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)