L L4D2node

pz_damages_f

0x00502a30 · 370 bytes · __cdecl

_Z12pz_damages_fRK8CCommand

Decompiled

undefined (1 param)

/* pz_damages_f(CCommand const&) */

void pz_damages_f(CCommand *param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  
  if (g_pGameRules != (int *)0x0) {
    uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,1,1);
    uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,1,0);
    Msg(" Smoker direct damage = %d  assist damage = %d\n",uVar2,uVar1);
    uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,3,1);
    uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,3,0);
    Msg(" Hunter direct damage = %d  assist damage = %d\n",uVar2,uVar1);
    uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,2,1);
    uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,2,0);
    Msg(" Boomer direct damage = %d  assist damage = %d\n",uVar2,uVar1);
    uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,8,1);
    uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,8,0);
    Msg(" Tank direct damage = %d  assist damage = %d\n",uVar2,uVar1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)