pz_damages_f
0x00502a30 · 370 bytes · __cdecl
_Z12pz_damages_fRK8CCommand
Decompiled
undefined (1 param)
/* pz_damages_f(CCommand const&) */
void pz_damages_f(CCommand *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
if (g_pGameRules != (int *)0x0) {
uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,1,1);
uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,1,0);
Msg(" Smoker direct damage = %d assist damage = %d\n",uVar2,uVar1);
uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,3,1);
uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,3,0);
Msg(" Hunter direct damage = %d assist damage = %d\n",uVar2,uVar1);
uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,2,1);
uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,2,0);
Msg(" Boomer direct damage = %d assist damage = %d\n",uVar2,uVar1);
uVar1 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,8,1);
uVar2 = (**(code **)(*g_pGameRules + 0x2dc))(g_pGameRules,8,0);
Msg(" Tank direct damage = %d assist damage = %d\n",uVar2,uVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.