L L4D2node

CTerrorGameRules::TerminateRound

0x00502590 · 369 bytes · __thiscall

_ZN16CTerrorGameRules14TerminateRoundEfi

Decompiled

undefined (3 params)

/* CTerrorGameRules::TerminateRound(float, int) */

void __thiscall CTerrorGameRules::TerminateRound(CTerrorGameRules *this,float param_1,int param_2)

{
  CDirector *this_00;
  char cVar1;
  int *piVar2;
  undefined4 uVar3;
  char *local_20;
  
  switch(param_2) {
  default:
    uVar3 = 0;
    DevMsg("TerminateRound: unknown round end ID %i\n",param_2);
    local_20 = "#Game_Commencing";
    break;
  case 1:
    local_20 = "The helicopter has arrived!";
    uVar3 = 2;
    break;
  case 7:
    local_20 = "The radio has been destroyed!";
    uVar3 = 3;
    break;
  case 8:
    local_20 = "#CTs_Win";
    uVar3 = 3;
    break;
  case 9:
    local_20 = "#Terrorists_Win";
    uVar3 = 2;
    break;
  case 10:
    local_20 = "#Round_Draw";
    uVar3 = 1;
    break;
  case 0x10:
    local_20 = "#Game_Commencing";
    uVar3 = 1;
  }
  this_00 = TheDirector;
  *(undefined4 *)(this + 600) = uVar3;
  cVar1 = CDirector::IsTransitioned(this_00);
  if (cVar1 == '\0') {
    *(float *)(this + 0x268) = param_1 + *(float *)(gpGlobals + 0xc);
  }
  piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"round_end",0,0);
  if (piVar2 != (int *)0x0) {
    (**(code **)(*piVar2 + 0x30))(piVar2,"winner",uVar3);
    (**(code **)(*piVar2 + 0x30))(piVar2,"reason",param_2);
    (**(code **)(*piVar2 + 0x3c))(piVar2,"message",local_20);
                    /* WARNING: Could not recover jumptable at 0x0050268b. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(*gameeventmanager + 0x20))();
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)