CTerrorGameRules::GetPlayerZombieDamage
0x00502280 · 41 bytes · __thiscall
_ZN16CTerrorGameRules21GetPlayerZombieDamageE15ZombieClassTypeb
Decompiled
undefined (3 params)
/* CTerrorGameRules::GetPlayerZombieDamage(ZombieClassType, bool) */
undefined4 __thiscall
CTerrorGameRules::GetPlayerZombieDamage(CTerrorGameRules *this,uint param_2,char param_3)
{
undefined4 uVar1;
uVar1 = 0;
if (param_2 < 9) {
if (param_3 == '\0') {
return *(undefined4 *)(this + param_2 * 4 + 0x330);
}
uVar1 = *(undefined4 *)(this + param_2 * 4 + 0x354);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.