TraceOtherPlayerBBox
0x004fb0c0 · 962 bytes · __cdecl
_Z20TraceOtherPlayerBBoxP13CTerrorPlayerRK6VectorS3_jiR10CGameTracePi
Decompiled
undefined (7 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* TraceOtherPlayerBBox(CTerrorPlayer*, Vector const&, Vector const&, unsigned int, int,
CGameTrace&, int*) */
void TraceOtherPlayerBBox
(CTerrorPlayer *param_1,Vector *param_2,Vector *param_3,uint param_4,int param_5,
CGameTrace *param_6,int *param_7)
{
int iVar1;
char cVar2;
int iVar3;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_90;
int local_8c;
float local_88;
float local_84;
float local_80;
float local_7c;
float local_78;
float local_74;
float local_6c;
float local_68;
float local_64;
float local_5c;
float local_58;
float local_54;
float local_4c;
float local_48;
float local_44;
float local_3c;
float local_38;
float local_34;
undefined4 local_2c;
undefined1 local_28;
undefined1 local_27;
local_9c = 0;
local_98 = 0;
if (___atan2f_finite == 0) {
local_8c = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_9c,0,0,0,0,
"/data/src/game/server/../../game/shared/terror/terrorgamemovement.cpp",0x484,
&TraceOtherPlayerBBox(CTerrorPlayer*,Vector_const&,Vector_const&,unsigned_int,int,CGameTrace&,int*)
::tm_fmt,"(%s)%s","Unaccounted","TraceOtherPlayerBBox");
local_8c = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_94 = local_9c;
local_90 = local_98;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 004fb3e6 to 004fb434 has its CatchHandler @ 004fb4bf */
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
if ((char *)*_DAT_0105d15c != "TraceOtherPlayerBBox") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc2912d,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 004fb19e to 004fb32f has its CatchHandler @ 004fb49b */
(**(code **)(*(int *)param_1 + 0x5b4))((CTraceFilterSimple *)&local_7c,param_1);
(**(code **)(*(int *)param_1 + 0x5b0))(&local_88,param_1);
local_2c = 0;
local_5c = *(float *)param_3 - *(float *)param_2;
local_58 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
local_54 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
local_3c = (local_7c - local_88) * 0.5;
local_38 = (local_78 - local_84) * 0.5;
local_34 = (local_74 - local_80) * 0.5;
local_4c = (local_7c + local_88) * 0.5;
local_6c = *(float *)param_2 + local_4c;
local_28 = local_38 * local_38 + local_3c * local_3c + local_34 * local_34 < 1e-06;
local_44 = (local_80 + local_74) * 0.5;
local_48 = (local_84 + local_78) * 0.5;
local_64 = *(float *)(param_2 + 8) + local_44;
local_4c = -local_4c;
local_68 = *(float *)(param_2 + 4) + local_48;
local_48 = -local_48;
local_44 = -local_44;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_7c,(IHandleEntity *)param_1,param_5,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_6c,param_4,(CTraceFilterSimple *)&local_7c,param_6);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
/* try { // try from 004fb480 to 004fb484 has its CatchHandler @ 004fb49b */
DebugDrawLine((Vector *)param_6,(Vector *)(param_6 + 0xc),0xff,0,0,true,-1.0);
}
iVar1 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_8c != 0) {
(**(code **)(local_8c + 0x54))(local_8c,local_94,local_90,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.