CTerrorGameMovement::CanBeStuck
0x004f9690 · 717 bytes · __thiscall
_ZN19CTerrorGameMovement10CanBeStuckEv
Decompiled
undefined (1 param)
/* CTerrorGameMovement::CanBeStuck() */
uint __thiscall CTerrorGameMovement::CanBeStuck(CTerrorGameMovement *this)
{
int *piVar1;
CTerrorPlayer *this_00;
uint uVar2;
char cVar3;
int iVar4;
undefined4 uVar5;
uint uVar6;
undefined *puVar7;
uVar6 = 1;
piVar1 = *(int **)(this + 0x810);
if (piVar1 != (int *)0x0) {
uVar6 = (**(code **)(*piVar1 + 0x7e8))(piVar1);
if ((char)uVar6 != '\0') {
return 0;
}
this_00 = *(CTerrorPlayer **)(this + 0x810);
if (((((this_00[0x39f1] == (CTerrorPlayer)0x0) &&
(((((uVar2 = *(uint *)(this_00 + 0x3e68), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) &&
(((uVar2 = *(uint *)(this_00 + 0x3e64), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar7 + 8) != uVar2 >> 0xc || (*(int *)(puVar7 + 4) == 0)))))))) &&
((((uVar2 = *(uint *)(this_00 + 0x3ee0), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar2 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) &&
((((uVar2 = *(uint *)(this_00 + 0x3edc), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)))))) &&
((((uVar2 = *(uint *)(this_00 + 0x3e48), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar2 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) &&
((((uVar2 = *(uint *)(this_00 + 0x3e44), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)))))) &&
(((((uVar2 = *(uint *)(this_00 + 0x33c4), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) &&
((((uVar2 = *(uint *)(this_00 + 0x33c0), uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar2 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) &&
(cVar3 = CTerrorPlayer::IsGettingUp(this_00), cVar3 == '\0')))))) {
iVar4 = CMultiPlayerAnimState::GetMainActivity
(*(CMultiPlayerAnimState **)(*(int *)(this + 0x810) + 0x2910));
if (iVar4 == 0x2cf) {
uVar6 = 1;
}
else {
uVar5 = CMultiPlayerAnimState::GetMainActivity
(*(CMultiPlayerAnimState **)(*(int *)(this + 0x810) + 0x2910));
cVar3 = CTerrorPlayer::IsMotionControlledXY(*(CTerrorPlayer **)(this + 0x810),uVar5);
if (cVar3 == '\0') {
uVar5 = CMultiPlayerAnimState::GetMainActivity
(*(CMultiPlayerAnimState **)(*(int *)(this + 0x810) + 0x2910));
uVar6 = CTerrorPlayer::IsMotionControlledZ(*(CTerrorPlayer **)(this + 0x810),uVar5);
uVar6 = uVar6 ^ 1;
}
}
}
}
return uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.