CTerrorGameMovement::LadderMove
0x004f9180 · 601 bytes · __thiscall
_ZN19CTerrorGameMovement10LadderMoveEv
Decompiled
undefined (1 param)
/* CTerrorGameMovement::LadderMove() */
undefined4 __thiscall CTerrorGameMovement::LadderMove(CTerrorGameMovement *this)
{
int *piVar1;
int iVar2;
uint uVar3;
char cVar4;
undefined4 uVar5;
undefined *puVar6;
piVar1 = *(int **)(this + 0x810);
if (piVar1 == (int *)0x0) {
uVar5 = CCSGameMovement::LadderMove((CCSGameMovement *)this);
return uVar5;
}
uVar5 = (**(code **)(*piVar1 + 0x7e8))(piVar1);
if ((char)uVar5 == '\0') {
iVar2 = *(int *)(this + 0x810);
uVar3 = *(uint *)(iVar2 + 0x3e68);
if ((((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) && (*(int *)(puVar6 + 4) != 0)) {
return uVar5;
}
uVar3 = *(uint *)(iVar2 + 0x3e64);
if (((((uVar3 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar3 >> 0xc || (*(int *)(puVar6 + 4) == 0)))) &&
(((uVar3 = *(uint *)(iVar2 + 0x2a4c), uVar3 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar3 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))) &&
((((((uVar3 = *(uint *)(iVar2 + 0x2a48), uVar3 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)) &&
(((uVar3 = *(uint *)(iVar2 + 0x3e48), uVar3 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar3 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))) &&
((((uVar3 = *(uint *)(iVar2 + 0x3e44), uVar3 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar3 >> 0xc || (*(int *)(puVar6 + 4) == 0)))) &&
(((((uVar3 = *(uint *)(iVar2 + 0x3ee0), uVar3 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)) &&
((((uVar3 = *(uint *)(iVar2 + 0x3edc), uVar3 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar6 + 8) != uVar3 >> 0xc || (*(int *)(puVar6 + 4) == 0)))) &&
((*(char *)(iVar2 + 0x33bd) == '\0' &&
(cVar4 = CCSGameMovement::LadderMove((CCSGameMovement *)this), cVar4 != '\0'))))))))))))
{
uVar5 = 1;
CTerrorPlayer::ClearGrabTarget(*(CTerrorPlayer **)(this + 0x810));
}
}
else {
uVar5 = 0;
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.