CTerrorGameMovement::GetWaterCheckPosition
0x004f8630 · 346 bytes · __thiscall
_ZN19CTerrorGameMovement21GetWaterCheckPositionEiP6Vector
Decompiled
undefined (3 params)
/* CTerrorGameMovement::GetWaterCheckPosition(int, Vector*) */
void __thiscall
CTerrorGameMovement::GetWaterCheckPosition(CTerrorGameMovement *this,int param_1,Vector *param_2)
{
float fVar1;
float fVar2;
char cVar3;
float *pfVar4;
int iVar5;
cVar3 = (**(code **)(**(int **)(this + 0x810) + 0x7e8))(*(int **)(this + 0x810));
if (cVar3 == '\0') {
CGameMovement::GetWaterCheckPosition((CGameMovement *)this,param_1,param_2);
return;
}
fVar1 = *(float *)(*(int *)(this + 8) + 0x9c);
pfVar4 = (float *)(**(code **)(*(int *)this + 0x7c))(this);
fVar2 = *pfVar4;
pfVar4 = (float *)(**(code **)(*(int *)this + 0x80))(this);
*(float *)param_2 = (fVar2 + *pfVar4) * 0.5 + fVar1;
fVar1 = *(float *)(*(int *)(this + 8) + 0xa0);
iVar5 = (**(code **)(*(int *)this + 0x7c))(this);
fVar2 = *(float *)(iVar5 + 4);
iVar5 = (**(code **)(*(int *)this + 0x80))(this);
*(float *)(param_2 + 4) = (fVar2 + *(float *)(iVar5 + 4)) * 0.5 + fVar1;
if (1 < param_1 - 2U) {
fVar1 = *(float *)(*(int *)(this + 8) + 0xa4);
iVar5 = (**(code **)(*(int *)this + 0x7c))(this);
*(float *)(param_2 + 8) = fVar1 + 1.0 + *(float *)(iVar5 + 8);
return;
}
fVar1 = *(float *)(*(int *)(this + 8) + 0xa4);
iVar5 = (**(code **)(**(int **)(this + 4) + 0x250))(*(int **)(this + 4));
*(float *)(param_2 + 8) = fVar1 + *(float *)(iVar5 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.