L L4D2node

CTerrorGameMovement::OnCrouchStart

0x004f85d0 · 21 bytes · __thiscall

_ZN19CTerrorGameMovement13OnCrouchStartEv

Decompiled

undefined (1 param)

/* CTerrorGameMovement::OnCrouchStart() */

void __thiscall CTerrorGameMovement::OnCrouchStart(CTerrorGameMovement *this)

{
  CTerrorPlayer::OnCrouchStart(*(CTerrorPlayer **)(this + 0x810));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)