CTerrorGameMovement::CanPlayerSwim
0x004f8130 · 78 bytes · __thiscall
_ZN19CTerrorGameMovement13CanPlayerSwimEv
Decompiled
undefined (1 param)
/* CTerrorGameMovement::CanPlayerSwim() */
undefined4 __thiscall CTerrorGameMovement::CanPlayerSwim(CTerrorGameMovement *this)
{
char cVar1;
int iVar2;
if (*(CBaseEntity **)(this + 0x810) == (CBaseEntity *)0x0) {
return 1;
}
iVar2 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 0x810));
cVar1 = IsASurvivorTeam(iVar2);
if ((cVar1 == '\0') &&
(iVar2 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 0x810)), iVar2 != 3)) {
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.