CTerrorAmmoDefSystem::Init
0x004f7840 · 1853 bytes · __cdecl
_ZN20CTerrorAmmoDefSystem4InitEv
Decompiled
undefined (0 params)
/* CTerrorAmmoDefSystem::Init() */
undefined4 CTerrorAmmoDefSystem::Init(void)
{
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_PISTOL",2,1,(char *)0x0,(char *)0x0,"ammo_pistol_max",
2400.0,0,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_PISTOL_MAGNUM",-0x7ffffffe,1,(char *)0x0,(char *)0x0,
"ammo_pistol_max",2400.0,8,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_ASSAULTRIFLE",-0x7ffffffe,1,(char *)0x0,(char *)0x0,
"ammo_assaultrifle_max",2400.0,0,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_MINIGUN",-0x7efffffe,1,(char *)0x0,(char *)0x0,
"ammo_minigun_max",2400.0,0,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_SMG",2,1,(char *)0x0,(char *)0x0,"ammo_smg_max",2000.0,0
,5,10);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_M60",-0x7efffffe,1,(char *)0x0,(char *)0x0,
"ammo_m60_max",2400.0,0,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_SHOTGUN",-0x5ffffffe,1,(char *)0x0,(char *)0x0,
"ammo_shotgun_max",800.0,0,3,6);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_AUTOSHOTGUN",-0x5ffffffe,1,(char *)0x0,(char *)0x0,
"ammo_autoshotgun_max",800.0,0,3,6);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_HUNTINGRIFLE",-0x7ffffffe,1,(char *)0x0,(char *)0x0,
"ammo_huntingrifle_max",2400.0,4,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_SNIPERRIFLE",-0x7ffffffe,1,(char *)0x0,(char *)0x0,
"ammo_sniperrifle_max",2400.0,4,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_TURRET",2,1,(char *)0x0,(char *)0x0,"ammo_turret_max",
2400.0,0,10,0xe);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_PIPEBOMB",0x40,1,(char *)0x0,(char *)0x0,
"ammo_pipebomb_max",1.0,0,4,8);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_MOLOTOV",0x40,1,(char *)0x0,(char *)0x0,
"ammo_molotov_max",1.0,0,4,8);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_VOMITJAR",0x40,1,(char *)0x0,(char *)0x0,
"ammo_vomitjar_max",1.0,0,4,8);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_PAINPILLS",0,1,(char *)0x0,(char *)0x0,
"ammo_painpills_max",1.0,0,4,8);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_FIRSTAID",0,1,(char *)0x0,(char *)0x0,
"ammo_firstaid_max",1.0,0,4,8);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_GRENADELAUNCHER",0x40,0,(char *)0x0,(char *)0x0,
"ammo_grenadelauncher_max",1.0,0,4,8);
CAmmoDef::AddAmmoType
((CAmmoDef *)ammoDef,"AMMO_TYPE_ADRENALINE",0,1,(char *)0x0,(char *)0x0,
"ammo_adrenaline_max",1.0,0,4,8);
CAmmoDef::AddAmmoType((CAmmoDef *)ammoDef,"AMMO_TYPE_CHAINSAW",0,0,0,0,1,0.0,0,4,8);
CAmmoDef::AddAmmoType((CAmmoDef *)ammoDef,"AMMO_CARRIED_ITEM",0,0,0,0,1,0.0,0,4,8);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.