L L4D2node

CSurvivorPosition::CSurvivorPosition

0x004f7330 · 55 bytes · __thiscall

_ZN17CSurvivorPositionC1Ev

Decompiled

undefined (1 param)

/* CSurvivorPosition::CSurvivorPosition() */

void __thiscall CSurvivorPosition::CSurvivorPosition(CSurvivorPosition *this)

{
  CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
  *(undefined ***)this = &PTR__CSurvivorPosition_00c28a48;
  *(undefined4 *)(this + 0x444) = 0xffffffff;
  this[0x458] = (CSurvivorPosition)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)