CTerrorPlayer::MakeTracer
0x004f6b20 · 192 bytes · __thiscall
_ZN13CTerrorPlayer10MakeTracerERK6VectorRK10CGameTracei
Decompiled
undefined (4 params)
/* CTerrorPlayer::MakeTracer(Vector const&, CGameTrace const&, int) */
void __thiscall
CTerrorPlayer::MakeTracer(CTerrorPlayer *this,Vector *param_1,CGameTrace *param_2,int param_3)
{
char cVar1;
int *piVar2;
int iVar3;
piVar2 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
if (piVar2 != (int *)0x0) {
cVar1 = (**(code **)(*piVar2 + 0x6b4))(piVar2,0);
if (cVar1 == '\0') {
cVar1 = (**(code **)(*piVar2 + 0x6b4))(piVar2,1);
if (cVar1 != '\0') {
param_3 = 6;
}
iVar3 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
goto joined_r0x004f6bc7;
}
param_3 = 5;
}
iVar3 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
joined_r0x004f6bc7:
if (iVar3 != 0) {
piVar2 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
/* WARNING: Could not recover jumptable at 0x004f6b9a. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar2 + 0x1e4))();
return;
}
CBasePlayer::MakeTracer((CBasePlayer *)this,param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.