CTerrorPlayer::KickBack
0x004f6620 · 9 bytes · __thiscall
_ZN13CTerrorPlayer8KickBackEffffffi
Decompiled
undefined (8 params)
/* CTerrorPlayer::KickBack(float, float, float, float, float, float, int) */
void __thiscall
CTerrorPlayer::KickBack
(CTerrorPlayer *this,float param_1,float param_2,float param_3,float param_4,float param_5
,float param_6,int param_7)
{
CCSPlayer::KickBack((CCSPlayer *)this,param_1,param_2,param_3,param_4,param_5,param_6,param_7);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.