CTerrorPlayer::GetScrimmageSphereRadius
0x004f4bd0 · 111 bytes · __thiscall
_ZNK13CTerrorPlayer24GetScrimmageSphereRadiusEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetScrimmageSphereRadius() const */
longdouble __thiscall CTerrorPlayer::GetScrimmageSphereRadius(CTerrorPlayer *this)
{
float fVar1;
float fVar2;
if ((0.0 < *(float *)(this + 0x2c18)) &&
(fVar1 = (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x2c18)) -
*(float *)(ZombieScrimmageCreepDelay._28_4_ + 0x2c), 0.0 < fVar1)) {
fVar2 = *(float *)(this + 0x2c10) - fVar1 * *(float *)(ZombieScrimmageCreepRate._28_4_ + 0x2c);
fVar1 = 10.0;
if (10.0 <= fVar2) {
fVar1 = fVar2;
}
return (longdouble)fVar1;
}
return (longdouble)*(float *)(this + 0x2c10);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.