CTerrorPlayer::CanPlayerJump
0x004f3190 · 63 bytes · __thiscall
_ZNK13CTerrorPlayer13CanPlayerJumpEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::CanPlayerJump() const */
bool __thiscall CTerrorPlayer::CanPlayerJump(CTerrorPlayer *this)
{
char cVar1;
int iVar2;
bool bVar3;
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar1 = IsASurvivorTeam(iVar2);
bVar3 = true;
if (cVar1 != '\0') {
bVar3 = *(float *)(this + 0x39e0) <= *(float *)(gpGlobals + 0xc);
}
return bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.