CTerrorPlayer::GetTongueDestination
0x004f22b0 · 226 bytes · __thiscall
_ZNK13CTerrorPlayer20GetTongueDestinationEb
Decompiled
undefined (2 params)
/* CTerrorPlayer::GetTongueDestination(bool) const */
CTerrorPlayer * __thiscall CTerrorPlayer::GetTongueDestination(CTerrorPlayer *this,bool param_1)
{
uint uVar1;
int iVar2;
undefined *puVar3;
undefined3 in_stack_00000009;
uVar1 = *(uint *)(_param_1 + 0x33c4);
if (((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
((*(int *)(puVar3 + 4) != 0 &&
(uVar1 = *(uint *)(*(int *)(puVar3 + 4) + 0x30bc), uVar1 != 0xffffffff)))) &&
((puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc &&
((*(uint *)(puVar3 + 8) == uVar1 >> 0xc && (*(int *)(puVar3 + 4) != 0)))))) {
iVar2 = __dynamic_cast(*(int *)(puVar3 + 4),&CBaseAbility::typeinfo,&CTongue::typeinfo,0);
if (iVar2 != 0) {
CTongue::GetTonguePullDestination(SUB41(this,0));
return this;
}
}
*(undefined4 *)this = vec3_origin;
*(undefined4 *)(this + 4) = DAT_01053d4c;
*(undefined4 *)(this + 8) = DAT_01053d50;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.