CTerrorPlayer::OnSpawn
0x004f20d0 · 420 bytes · __thiscall
_ZN13CTerrorPlayer7OnSpawnEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnSpawn() */
void __thiscall CTerrorPlayer::OnSpawn(CTerrorPlayer *this)
{
CBaseEdict *pCVar1;
int iVar2;
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
*(undefined4 *)(this + (iVar2 % 2) * 4 + 0x30cc) = *(undefined4 *)(gpGlobals + 0xc);
(**(code **)**(undefined4 **)(this + 0x2910))(*(undefined4 **)(this + 0x2910));
if (*(float *)(this + 0x39e0) != -1.0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x39e0) = 0xbf800000;
}
if (*(float *)(this + 0x401c) != -1.0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x401c) = 0xbf800000;
}
if (*(int *)(this + 0x2cdc) != 0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x2cdc) = 0;
}
if (*(float *)(this + 0x2cd8) != 0.0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x2cd8) = 0;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x2cd8) = 0;
}
}
CBasePlayer::UnforceButtons((CBasePlayer *)this,0x20000);
CBasePlayer::UnforceButtons((CBasePlayer *)this,4);
CBasePlayer::EnableButtons((CBasePlayer *)this,2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.