L L4D2node

CTerrorPlayer::OnSpawn

0x004f20d0 · 420 bytes · __thiscall

_ZN13CTerrorPlayer7OnSpawnEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::OnSpawn() */

void __thiscall CTerrorPlayer::OnSpawn(CTerrorPlayer *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  
  iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  *(undefined4 *)(this + (iVar2 % 2) * 4 + 0x30cc) = *(undefined4 *)(gpGlobals + 0xc);
  (**(code **)**(undefined4 **)(this + 0x2910))(*(undefined4 **)(this + 0x2910));
  if (*(float *)(this + 0x39e0) != -1.0) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x39e0) = 0xbf800000;
  }
  if (*(float *)(this + 0x401c) != -1.0) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x401c) = 0xbf800000;
  }
  if (*(int *)(this + 0x2cdc) != 0) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x2cdc) = 0;
  }
  if (*(float *)(this + 0x2cd8) != 0.0) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
      *(undefined4 *)(this + 0x2cd8) = 0;
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      *(undefined4 *)(this + 0x2cd8) = 0;
    }
  }
  CBasePlayer::UnforceButtons((CBasePlayer *)this,0x20000);
  CBasePlayer::UnforceButtons((CBasePlayer *)this,4);
  CBasePlayer::EnableButtons((CBasePlayer *)this,2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)