L L4D2node

CTerrorPlayer::ShouldCollide

0x004f1900 · 1158 bytes · __thiscall

_ZNK13CTerrorPlayer13ShouldCollideEii

Decompiled

undefined (3 params)

/* CTerrorPlayer::ShouldCollide(int, int) const */

undefined4 __thiscall CTerrorPlayer::ShouldCollide(CTerrorPlayer *this,int param_1,int param_2)

{
  char cVar1;
  int iVar2;
  int *piVar3;
  undefined4 uVar4;
  uint uVar5;
  uint uVar6;
  undefined *puVar7;
  int *piVar8;
  undefined *local_24;
  
  if (((param_1 == 5) || (param_1 == 8)) && (*(int *)(ZombieAvoidTeammates._28_4_ + 0x30) != 0)) {
    cVar1 = (**(code **)(*(int *)this + 0x558))(this);
    if (cVar1 != '\0') {
      return 0;
    }
    iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    if (iVar2 == 3) {
      if ((param_2 & 0x800U) == 0) {
        return 0;
      }
      uVar6 = *(uint *)(this + 0x3e64);
      if ((((uVar6 != 0xffffffff) &&
           (puVar7 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
          ((*(uint *)(puVar7 + 8) == uVar6 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) ||
         (cVar1 = IsGettingUp(this), cVar1 != '\0')) {
        uVar6 = param_2 & 0x1000;
joined_r0x004f1cf5:
        if (uVar6 == 0) {
          return 0;
        }
      }
    }
    else if ((iVar2 == 4) || (iVar2 == 2)) {
      if ((param_2 & 0x1000U) == 0) {
        return 0;
      }
      uVar6 = *(uint *)(this + 0x3e68);
      if (((((uVar6 != 0xffffffff) &&
            (puVar7 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar7 + 8) == uVar6 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) ||
         (cVar1 = IsGettingUp(this), cVar1 != '\0')) {
        uVar6 = param_2 & 0x800;
        goto joined_r0x004f1cf5;
      }
    }
    piVar3 = (int *)(**(code **)(*(int *)g_pGameMovement + 0x2c))(g_pGameMovement);
    if ((piVar3 != (int *)0x0) && (cVar1 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar1 != '\0')) {
      local_24 = g_pEntityList;
      uVar6 = piVar3[0xf9a];
      if (uVar6 == 0xffffffff) {
LAB_004f1b04:
        uVar5 = piVar3[0xf92];
        if (((((uVar5 == 0xffffffff) ||
              (puVar7 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
             || (*(uint *)(puVar7 + 8) != uVar5 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) &&
           (((uVar5 = piVar3[0xcf1], uVar5 == 0xffffffff ||
             (puVar7 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
            || ((*(uint *)(puVar7 + 8) != uVar5 >> 0xc ||
                ((*(int *)(puVar7 + 4) == 0 || (*(char *)((int)piVar3 + 0x39f1) != '\0')))))))) {
          cVar1 = (**(code **)(*piVar3 + 0x7e8))(piVar3);
          if (cVar1 != '\0') {
            return 0;
          }
          uVar6 = piVar3[0xf9a];
        }
        if (((uVar6 == 0xffffffff) ||
            (piVar8 = (int *)(g_pEntityList + (uVar6 & 0xfff) * 0x10 + 4), piVar8 == (int *)0x0)) ||
           (local_24 = g_pEntityList, piVar8[1] != uVar6 >> 0xc)) goto LAB_004f192d;
      }
      else {
        uVar5 = uVar6 & 0xfff;
        piVar8 = (int *)(g_pEntityList + uVar5 * 0x10 + 4);
        if (((piVar8 == (int *)0x0) || (*(uint *)(g_pEntityList + uVar5 * 0x10 + 8) != uVar6 >> 0xc)
            ) || (*(int *)(g_pEntityList + uVar5 * 0x10 + 4) == 0)) goto LAB_004f1b04;
      }
      g_pEntityList = local_24;
      if (((*piVar8 != 0) && (uVar6 = *(uint *)(this + 0x3e64), uVar6 != 0xffffffff)) &&
         ((puVar7 = local_24 + (uVar6 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
          ((*(uint *)(puVar7 + 8) == uVar6 >> 0xc && (piVar3 == *(int **)(puVar7 + 4))))))) {
        return 0;
      }
    }
  }
LAB_004f192d:
  uVar6 = *(uint *)(this + 0x3e68);
  if ((((((uVar6 == 0xffffffff) ||
         (puVar7 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
        (*(uint *)(puVar7 + 8) != uVar6 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) &&
      (((uVar6 = *(uint *)(this + 0x3e48), uVar6 == 0xffffffff ||
        (puVar7 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
       ((*(uint *)(puVar7 + 8) != uVar6 >> 0xc || (*(int *)(puVar7 + 4) == 0)))))) &&
     ((((uVar6 = *(uint *)(this + 0x33c4), uVar6 == 0xffffffff ||
        (puVar7 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
       ((*(uint *)(puVar7 + 8) != uVar6 >> 0xc ||
        ((*(int *)(puVar7 + 4) == 0 || (this[0x39f1] != (CTerrorPlayer)0x0)))))) &&
      (cVar1 = (**(code **)(*(int *)this + 0x7e8))(this), cVar1 != '\0')))) {
    iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    cVar1 = IsASurvivorTeam(iVar2);
    if (cVar1 == '\0') goto LAB_004f1bd8;
    piVar3 = (int *)(**(code **)(*(int *)g_pGameMovement + 0x2c))(g_pGameMovement);
    if ((piVar3 == (int *)0x0) || (cVar1 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar1 == '\0')) {
      (**(code **)(*(int *)g_pGameMovement + 0x28))(g_pGameMovement);
    }
    else {
      iVar2 = piVar3[0xf9e];
      cVar1 = (**(code **)(*(int *)g_pGameMovement + 0x28))(g_pGameMovement);
      if ((cVar1 == '\0') && ((char)iVar2 != '\0')) goto LAB_004f1a31;
    }
  }
  else {
LAB_004f1bd8:
    cVar1 = (**(code **)(*(int *)g_pGameMovement + 0x28))(g_pGameMovement);
    if (cVar1 == '\0') goto LAB_004f1a31;
  }
  if ((param_2 & 0x30000U) != 0) {
    return 0;
  }
LAB_004f1a31:
  uVar4 = CBaseEntity::ShouldCollide((CBaseEntity *)this,param_1,param_2);
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)