CEntityFactory<CPlayerPickupController>::Create
0x004ee710 · 224 bytes · __thiscall
_ZN14CEntityFactoryI23CPlayerPickupControllerE6CreateEPKc
Decompiled
undefined (2 params)
/* CEntityFactory<CPlayerPickupController>::Create(char const*) */
CBaseEntity * __thiscall
CEntityFactory<CPlayerPickupController>::Create
(CEntityFactory<CPlayerPickupController> *this,char *param_1)
{
undefined4 uVar1;
CBaseEntity *this_00;
uint in_stack_ffffffe8;
this_00 = CBaseEntity::operator_new((CBaseEntity *)0x24c8,in_stack_ffffffe8);
/* try { // try from 004ee731 to 004ee735 has its CatchHandler @ 004ee7f0 */
CBaseEntity::CBaseEntity(this_00,false);
uVar1 = vec3_angle;
*(undefined ***)this_00 = &PTR__CPlayerPickupController_00c26de8;
*(undefined ***)(this_00 + 0x440) = &PTR_Simulate_00c26da8;
*(undefined4 *)(this_00 + 0x24ac) = uVar1;
uVar1 = DAT_01053d40;
*(undefined4 *)(this_00 + 0x24a8) = 0xffffffff;
*(undefined4 *)(this_00 + 0x24b0) = uVar1;
uVar1 = DAT_01053d44;
*(undefined4 *)(this_00 + 0x484) = 0x3f800000;
*(undefined4 *)(this_00 + 0x488) = 0;
*(undefined4 *)(this_00 + 0x490) = 0;
*(undefined4 *)(this_00 + 0x494) = 0;
*(undefined4 *)(this_00 + 0x47c) = 0x447a0000;
*(undefined4 *)(this_00 + 0x474) = 0x45610000;
*(undefined4 *)(this_00 + 0x480) = 0x44fa0000;
*(undefined4 *)(this_00 + 0x478) = 0x45610000;
*(undefined4 *)(this_00 + 0x24b4) = uVar1;
this_00[0x24b8] = (CBaseEntity)0x0;
CBaseEntity::PostConstructor(this_00,param_1);
return this_00 + 0x24;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.