L L4D2node

CEntityFactory<CPlayerPickupController>::Create

0x004ee710 · 224 bytes · __thiscall

_ZN14CEntityFactoryI23CPlayerPickupControllerE6CreateEPKc

Decompiled

undefined (2 params)

/* CEntityFactory<CPlayerPickupController>::Create(char const*) */

CBaseEntity * __thiscall
CEntityFactory<CPlayerPickupController>::Create
          (CEntityFactory<CPlayerPickupController> *this,char *param_1)

{
  undefined4 uVar1;
  CBaseEntity *this_00;
  uint in_stack_ffffffe8;
  
  this_00 = CBaseEntity::operator_new((CBaseEntity *)0x24c8,in_stack_ffffffe8);
                    /* try { // try from 004ee731 to 004ee735 has its CatchHandler @ 004ee7f0 */
  CBaseEntity::CBaseEntity(this_00,false);
  uVar1 = vec3_angle;
  *(undefined ***)this_00 = &PTR__CPlayerPickupController_00c26de8;
  *(undefined ***)(this_00 + 0x440) = &PTR_Simulate_00c26da8;
  *(undefined4 *)(this_00 + 0x24ac) = uVar1;
  uVar1 = DAT_01053d40;
  *(undefined4 *)(this_00 + 0x24a8) = 0xffffffff;
  *(undefined4 *)(this_00 + 0x24b0) = uVar1;
  uVar1 = DAT_01053d44;
  *(undefined4 *)(this_00 + 0x484) = 0x3f800000;
  *(undefined4 *)(this_00 + 0x488) = 0;
  *(undefined4 *)(this_00 + 0x490) = 0;
  *(undefined4 *)(this_00 + 0x494) = 0;
  *(undefined4 *)(this_00 + 0x47c) = 0x447a0000;
  *(undefined4 *)(this_00 + 0x474) = 0x45610000;
  *(undefined4 *)(this_00 + 0x480) = 0x44fa0000;
  *(undefined4 *)(this_00 + 0x478) = 0x45610000;
  *(undefined4 *)(this_00 + 0x24b4) = uVar1;
  this_00[0x24b8] = (CBaseEntity)0x0;
  CBaseEntity::PostConstructor(this_00,param_1);
  return this_00 + 0x24;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)