PlayerPickupWhatIsHeld
0x004ee5f0 · 120 bytes · __cdecl
_Z22PlayerPickupWhatIsHeldP11CBaseEntity
Decompiled
undefined (1 param)
/* PlayerPickupWhatIsHeld(CBaseEntity*) */
undefined4 PlayerPickupWhatIsHeld(CBaseEntity *param_1)
{
uint uVar1;
int iVar2;
undefined *puVar3;
if (param_1 != (CBaseEntity *)0x0) {
iVar2 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CPlayerPickupController::typeinfo,0);
if (iVar2 != 0) {
uVar1 = *(uint *)(iVar2 + 0x24a8);
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
return *(undefined4 *)(puVar3 + 4);
}
return 0;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.